Hoi4 cruiser submarine. Pictured is the Spanish Santa Ana, a very. Hoi4 cruiser submarine

 
 Pictured is the Spanish Santa Ana, a veryHoi4 cruiser submarine  Fleet in being has one use

- Unlocked fuel tank module for French cruiser submarines ##### # Bugfix ##### - Only display the ship refitting speed and cost modifiers when MtG is active. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. Actually, the 1944 submarine has 500KM more range than the Cruiser template even after you add two Fuel Tanks to the Cruiser submarine. 5%). Its naval doctrine is fully unlocked, and they were comm. Heavy cruiser can't be spammed because you can't put light guns on a capital heavy cruiser anymore, I thought I overheard some people saying they would just literally change to light cruiser-screen shredding meta next? we don't know yet it hasn't even been a week yet. This hull really sucks. Also add monitors!! (Destroyers with a heavy battery)Got back into HOI4 recently and this time around i'm really invested in learning and pushing for my first world conquest/win. There is the passive Intel level which is displayed on your Intel screen. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. I love the comments of Dankus Metacus tryhard kiddos saying that navy is trash and that you should play minmaxing your air force instead. This page was last edited on 7 May 2017, at 15:55. SS are useful for being very cheap and having a powerful torpedo attack. DD: destroyer CL: light cruiser Other naval ship terms: CA: heavy cruiser BC: battlecruiser BB: battleship CV: aircraft carrier SS: submarine Light cruisers are generally referred to cruisers with guns no larger than 6” caliber, heavy cruisers employ 8”. Sunk around 6 subs, 3-5 destroyers, and a light cruiser. These added flight decks can be applied to any Tier 1 Heavy/Super Heavy, Tier 2 Cruiser, and Tier 3 Submarine hull or up. If this is your thing, check out my. 1936 DD: Kagero Class (Torpedo Destroyer) 1936 BB: Yamato Class (by focus) 1940 SS: Ko/Otsu/Hei-Gata Class. Works the same way as Surface Detection and Visibility, (see above) but exclusively for submarines. Like I said in the vide. First, cruiser armor sucks. Soviet Union. Players are able to pick hulls and outfit them with various modules, such as: engines, supporting systems and weapons. Also add monitors!! (Destroyers with a heavy battery) Got back into HOI4 recently and this time around i'm really invested in learning and pushing for my first world conquest/win. . A major like those mentioned before would use scouts of 10destroyers 2LC while the remaining des/lc would remain with your strike fleet to screen. Despite the nerfs, Trade Interdiction remains a great choice for players choosing to mostly use submarines. . Fleet in Being is your general go-to naval doctrine now. Latest HOI4 province summary spreadsheet. r/hoi4. Go to hoi4 r/hoi4 • by. It is rich in both natural and human resources and has decent technology. Providing further support to our extensive post-WW1 submarine program, based largely on the work of engineers Cavallini and Bernardis, will help us achieve this goal. - The submarines spam is amazing for singleplayer is low effort, effective and pretty set and forget. Good enough. They are hard for AI to detect, they have cheap production cost, long range, decent attack. r/hoi4. Reserve fleet (the starting ships-subs) SH battleships takes care of other battleships and cruisers while a larger amount of cruisers is a very good defense against carriers. At 4,000 tons (3,600 tonnes) displacement submerged, Surcouf was the largest submarine in the world at the start of World War II. Basically they could sneak along and engage any target of opportunity. Their role was analogous to surface cruisers, cruising distant waters, commerce raiding, and scouting for the battle fleet. ago. No idea. Adds numerous amount of generic and country specific ship models to the game. #hoi4 #news #HYPEA closer look at the new Dev Diary with a look at some changes to the Naval aspect of the game! A NEW DLC is in the works!Dev Diary: -Submarines can be forced to reveal themselves by the enemy's submarine detection stat. HoI4's naval combat system makes me legitimately. Keep them at medium risk engangement and keep upgrading them so they have lower visibility. These modules can be unlocked in decision menu. That’s all i really use them for but I’d be curious if anyone else has figured out a different use. instant construction ( ic in the console) makes it so on every new day, every production line builds 1 vessel. Description:Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. It is also a great choice for countries that don’t have the industry to afford a large navy, since submarines are cheap to produce. -90 New Submersible Gun Battery modules for Submarines. The torpedo destroyers kill the enemy caps. "Early Heavy Ship Hull" That's a hull with which you can build battleships or battlecruisers, yes. Go to hoi4 r/hoi4. Sie transportieren Truppen, Nachschub und Ressourcen über das Wasser. I like putting recon planes on cruiser submarines as well. Description: Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. Only difference is that you're using a Heavy gun now meaning the ship now faces a penalty in. Adds Anechoic Tile module increasing stealth by 30% found under basic submarine snorkel tech. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game. Battleships. They performed similar functions to surface cruiser pilots such as cruising distant waters, commerce raiding, and scouting for battle fleet positions. 'War Navy') was the navy of Nazi Germany from 1935 to 1945. To fend off subs, you need lots of fast destroyers with sonar and depth charges. The larger capital ships are going to crush any heavy cruisers, so armor seems like a waste of IC to me. Is using 3 Cl slots for float planes overkill on a recon focused light cruiser? 500 hours in, I have come to understand how important intel is in naval combat. They stand out in the fact that they can use two very special modules in their slots. I rushed 1944 cruiser tech, strong radar, medium III guns, dual secondaries, and good AA. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Light Cruiser Spam. Fleet in being has one use. We have sought to change that and make them worthwhile to build. I then clicked save when I had finished. As a heavy gun carrier, the panzerschiffe is faster with 5x the range (7500, longest in the game, a close second being cruiser submarine with fuel tanks at 7k). these are all cheats. By 1940 tech level, the DEs cost 1150 and the DDs cost 1900. Since they are really slow. 0 unless otherwise noted. Whenever possible, I find each active sea zone should have: a strike force of suitable size, a patrol squadron of 5-6 DDs and a submarine squadron of 10 subs. Battlecruisers are slightly weaker than a battleship, but make up for it with increased speed. Those task forces have 10 Destroyers (DD) (5 focused on detection of enemy ships [i. You could put tube 3s on sub 1s but that's sub-optimal. Playing as Canada and trying to serve their historical escort role. g. Losing 25 torpedo destroyers for killing 2 carrier and 4 heavy cruiser may well worth it. RPM for HOI4 is an update of the original Realistic Progression Mod (RPM) for HOI3. Nope besides giving a extra slot if you get them early enough. It's not hard to come up with a few easy mechanics that could correct this, in the process making navy a bit more important. 9Military. Conclusion: CVs are underpowered in this 1. This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. Ships can influence land combat by. RPM for HOI4 is an update of the original Realistic Progression Mod (RPM) for HOI3. I found a few uses earlyer. Japan starts with a pretty large amount of old destroyers and submarines (early hulls). 4x. I will make a squadron like that: 20 cruisers submarines with 2 reco planes and. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. No! Torpedoes should only be mounted on DD or SS (or bombers). hopefully this. Just using the best templates won’t be enough to win every battle. Hi all, I recently dived into HOI4 finally - my HOI gaming background comes mostly from the HOI1 and HO2 back in the day (I skipped HOI3 entirely, just. You just need one light batterie in a surface raider - i would dare to say that cruiser don't need lots of batteries anyway-, the other slots can be filled with dual-purpose guns, and. Surface detection: 20. You need to group all of your units. manpower [amount] – Adds a specified amount of manpower to your reserves. First, what stats on subs are the most important to finding and killing convoys. they have both sonar and radar, plus LOTS of torpedoes; let's call them "Patrol DDs"], and 5 focused on Anti-Submarine Warfare [sonar and LOTS of depth charges; let's call them "ASW DDs"]), plus one Light Cruiser (CL) built around detection (sonar, radar, and. Since they are really slow. Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). Torpedoes are OP right now. The Heavy Cruiser in Hearts of Iron 4 has the same hull as the Light Cruiser, but has access to heavier weaponry, making it more classified to become a capital ship instead of a screen ship. Laranjow • 8 hr. Naval warfare is conducted by ships which operate in the world's interconnected seas and oceans. The cruiser submarine concept originated during the unrestricted submarine warfare campaign of 1917. If the weapon can not pierce the enemy armor, damage is reduced by up to 90%, scaling with the ratio between the two. IIRC, torpedoes are used 25% of the time, while naval guns are used 75% of the time. Sterling engines are just a really really REALLY good fit for submarines. Heavy Battery I. Europe 1800 start date. The aircraft facilities take up cruiser slots that could be used for more firepower. The basic categories of ships remain unchanged compared to vanilla:. Go to hoi4 r/hoi4. From what i have gathered, the last one is really good, but there is hardly any information or discussion on the other two, AT least i cant find any. Hoi4 mods enabled but not working Hoi4 mods enabled but not working Hoi4 Free Download. hoi4 torpedo cruiser light or heavy 23 Feb. the reason you build light cruisers as any naval power (uk. Those are the extra fuel tanks and the float planes. What Are Submarines Used For Hoi4? Snorkel for subs, radars for cruiser submarines. The mod includes a wide range of ship types, including minelayers, escort destroyers, light carriers, and cruiser submarines. Large Cruiser, 1945 Submarine Hull, Submarine Cruisers 1 & 2, Submarine Carrier and Midget Submarine. Shown is the German SMS Helgoland. . Oooo. "Sortie Efficiency" is a direct multiplier to how many attacks your naval bombers will make. Battleship: provinces, or alternate names of Japan. Much of the mod draws from the RPM for HOI4 mod and The War At Sea (TWAS) mod. A fleet with CV + CA + DD with ratio 1:4 (cap. Sometimes this is a focus, other times it’s a reclaim core state option, and others still it’s simply: ‘Justify War Goal. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. For instance, a Tier 3 Heavy Cruiser only suffers an 11. Historically they held a medium cruiser battery, however in hoi4 they do not. I'lve been trying to experiment with variants but have been unsuccessful. Avrora, IPA: [ɐˈvrorə]) is a Russian protected cruiser, currently preserved as a museum ship in Saint Petersburg. Only difference is that you're using a Heavy gun now meaning the ship now faces a penalty in shallow waters. 2 Caio Duilio Class battleships that are about 20% finished. For just 170 cost, that is a steal on a BB. v1. Good enough. Along with an event for ether France to give them back their Medium Submarine Gun and Cruiser Submarine. Send your navy to one dock and merge them later. They stand out in the fact that they can use two very special modules in their slots. You talking about hoi4 because cas is complete garbage when you add spaa. Edit: Submarines start with 2500 range, and 1936 ones have 4000 range. The only benefit is an extra torpedo tube. Naval technology. Put your submarines into 1 fleet, two task forces of 10 submarines with automatic reinforcement. 2) I don't think the AI is sweeping mines. If they have too many screens, you will need to use surface raiders to kill their screens too. Depth charges: 1. 12. But as tech scales up, that gap widens. + maybe replace a single light Cruiser battery if your worried about. The balance of mec/mot/tank/TD is put to you, but you should really only use 1 TD. Never miss a thing. HOI4 uses the reliability stat to determine the probability of receiving a critical hit so MTG-X's dazzle camouflage module boosts that stat while also increasing surface visibility as a penalty since any ship donning the camouflage is so conspicuous. Surcouf was a French submarine ordered in December 1927, launched 18 October 1929, and commissioned May 1934. There are 5 types of ships that you will use in HOI4: Destroyers. Coordination -> Truth. Instead they provide Intel (Intel has a variety of bonuses). 9 in) guns, patrolled areas distant from their North Sea bases to sink Allied merchant shipping as part of an effort to end World War I by starving the United Kingdom of Great. Great for a scouting ship. The submarine tree is a standard submarine tree for convoy raiding, not very powerful. I hope it's informative. Early Destroyers and Submarines takes about 10 days to upgrade the engines to tier 2, here I guess this is the exception. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. 11 total. Those extra options give. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses. Among the many new states that were. One role of Capital Ships is to act as a health pool and increased armor increases that capacity. ago. Longer torpedo range and faster reload speeds, along with new types of armaments such as anti-air turrets, will allow our destroyers to remain efficient and versatile. The engine keeps them fast. Scout planes/Radar/Scout planes. The above is how I understood it to work. How to load and play workshop maps. 500 hours! (Still don’t understand navy) The easiest, low calorie micro way is spamming submarines. So your best option are Destroyer's and Submarines. Even then, at any given level of production, you're making 18% more DEs, making about 6 escorts per 5 fleet destroyers. . With no armor and max speed, your ships are hard to hit, reducing losses (cruiser armor sucks anyway). r/hoi4. They are cheap and deal a lot of damage. Created by dineth. Your strike force ships like BBs dont need to spot the enemy, since the patrol group has already done that. They are more expensive, slower, more visible, and less reliable, but I find its always nice to have one or two around for that spotting. Then there is Intel bonus to combat which is shown in the combat window. The way naval hit probabilities work in hoi4, it's a reasonable concept. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. Naval support technology. Light gun modules can be applied starting at Tier 2, Medium and Heavy gun modules starting at Tier 3. They are unlocked via focus. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. Current HOI4 Version Supported: Barbarossa v1. lvl 1 generals earn skill quite fast, and will also earn traits easier (they earn traits much much easier than higher skilled generals. Report any errors or omissions promptly. The ship designer allows players to create their own ship variants. Cruiser submarines were successful for a brief. -New Cruiser Submarine Ship type for subs with 8+ inch guns. Once Germany has taken france they can start producing dockyards at a decent rate. Due to the uniqueness of the Alaska-class design, these ships were not classified “CA” as typical for heavy cruisers, but instead “CB” for large cruiser. It can't mount a second main battery like the CLC can, but it can mount the rest of the variety of equipment. and also naval invade from an island in the middle of the pacific. The only case for it is to up the task force's average submarine spotting stats if other ships in the task force have depth charges, but you. Sie sind perfekt für Überraschungsangriffe auf Konvois ohne Geleitschutz und auf Großkampfschiffe geeignet. Your destroyers are good, but pricey. Mid 1. Heavy guns shoot at targets in the gun line first, then at screens. Cruiser Submarines (SSC) (very large, long-range submarines with scout plane. It might not show up in the conversion list at first, try clicking the show out-dated models. So 1944. Likewise the same slot determines whether it's a light cruiser or a heavy cruiser with your cruiser hulls. It severely averages up the detection of the snorkel submarines. Historically they held a medium cruiser battery, however in hoi4 they do not. Large Cruiser, 1945 Submarine Hull, Submarine Cruisers 1 & 2, Submarine Carrier and Midget Submarine. Neat-Alternative-541 • 1 yr. These modules can be unlocked in decision menu. dasaard200 Dec 24, 2016 @ 12:42am. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. I don't think they take the same equipment slot on a submarine. Service manpower: 325. If you have too few screens torpedoes are more likely to hit your heavy ships. Battleships became the main form of capital ship after sailing vessels fell out of use, and remained so up to World War II. Their survivability is in their speed. Players are able to pick hulls and outfit them with various modules, such as: engines, supporting systems and weapons. Ocean Cruiser (Chromiu version, for Steel version just remove armor and downgrade engine). 380K subscribers in the hoi4 community. New Meta? Cruiser SPAM is BROKEN! - Hoi4 Naval Guide Man The G…This page was last edited on 7 May 2017, at 15:55. Just using the best templates won’t be enough to win every battle. 2*(1+12. 12. Posted at 13:14h in apartments 135th and pflumm by magnavox remote replacement. it's light cruisers that destroy screens a. 1. -Torpedo attack is extremely affected by the speed stat, so fast destroyers have a very low chance of getting hit. If the enemy is utilizing naval bombers, it would be prudent to include anti-air destroyers or light cruisers. Members Online • goetterraserei. . 6 kn. 11. 1940 cruiser cruiser armor dual-purpose secondary battery depth charge tech (doesn't need to be too advanced) some torpedoes (doesn't need to be too advanced either) advanced fire control system (from electronics) It's around year 1940, you should have some new submarines raiding the enemy. . Japan starts with the cruiser submarines technology. In both world wars, particularly the first, they had a. Jump to latest Follow Reply. -Submarines can be forced to reveal themselves by the enemy's submarine detection stat. I don't really think they are worth using. It really depends on the number of Dockyards you have A handful of light minelayers (Cruiser or Destroyer sized) can be really handy. These are Carrier, Battleship, Cruisers, Destroyer, and Submarine, respectively. I will make a squadron like that: 20 cruisers submarines with 2 reco. Carriers make big ship go boom. If you have 5 dockyards, you can put 5 production lines with 1 dockyard each, activate ic and you get 5 ships every day. Strategies and Guides. ago. CorpseFool • 4 yr. It's the meta for a reason. Oooo. Cruiser I: 0: 0: 1: 0: 2x Light Cruiser Battery II, Anti-Air I, Fire Control 0, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult I CA: Veinticinco de Mayo Class: Early Cruiser: Cruiser I: 2: 0: 2: 0: Medium Cruiser Battery I, Anti-Air I, Fire Control 0, Cruiser Armor I, Secondary Battery I, Torpedo Launcher I, Floatplane Catapult I CA. Heavy cruisers are the best ship in the game. In the end airforce >>>>> all in HOI4. (2-4) or BC (Battle Cruiser) x(1-2), CL x(4-7), and DD x10 is a fleet composition to be reckoned with. HOI4 console commands list. much everything, so you need light cruisers to do the heavy lifting. Sub 3s have the same range and HP, but less visibility and more speed. This is my first dev diary, so be gentle ;). 1. There are some tech bonuses that are granted through focuses, like torpedo cruisers, cruiser submarines, bicycle battalions, mountain guns, and jungle fighters. ” This sub is a sort of tech 2. It can’t really stop battleship guns, it’s expensive to build and takes a long time, and it slows the ship down (making it more vulnerable to heavy guns and torpedoes). This is the well-rounded general purpose set of naval doctrines that most substantial navies used. CorpseFool • 4 yr. 2*(1+12. Rush 1940 sub and snorkel. Current HOI4 Version Supported: Barbarossa v1. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Origins Regia Marina naval jack until 1900. You can put 2 floatplanes and a radar on it. Each class has different usage areas, advantages, and disadvantages. ULTIMATE Submarine META PRO Guide - HOI4 Meta Navy Guide00:00 Subs!00:23 Why subs are broken01:36 Lets make a submarine04:09 Getting started07:44 Trade Inter. 10 submarines and a cruiser sub. Enemy ships in a region with mines are at risk of taking severe damage - the more mines, the greater the risk. IIRC, torpedoes are used 25% of the time, while naval guns are used 75% of the time. On the right side of the Ship Designer, you will see the stats for the designed ship and any. Minor: Submarine is the safe choice, Light Cruiser with lots of Light attack might work. The Kriegsmarine was one of three official branches, along with the Heer and. Subs are the best scouts, best convoy raiders, and best minelayers. New modules can be unlocked in decision menu. - The submarines spam is amazing for singleplayer is low effort, effective and pretty set and forget. Submarine Hull: 0. It was just crazy to watch how the subs didn't even try to disengage. Subject: United States Atlantic Fleet Organization, Third Quarter, Fiscal Year, 1942. Once you have 1944 just use the modules it unlocks on a 1940 Hull because 1944 subs are too expensive. And convoys arn't being found. Japanese Naval Shipbuilding. Thank you to Paradox for giving me early access which allowed me to get this video out to you guys so early. Archived post. the Surcouf class). 8x. No, torpedoes are still useless, and dumb. Then justify the US immediately. Reply reply Kris839p. New Player Tutorials. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. But don't. You select the SLCM and a warhead then you select a coastal province (or a coastal province that has a. Torpedo I (533mm) Engine III (4,400hp) Floatplane (contained an early helicopter onboard) Snorkel/ Radar II This mod adds Cruiser Submarine Surcouf to the Game. I find the cruiser submarine available via "U-boat effort" focus to be quite good at enforcing a blockade sufficiently far from Britain. Possible breakdown of DD, CA/CL, BB. Cruiser level armour only works against light attack, which as long as there is 1 screen between your heavy cruiser and the enemy, they are not going to get shot by. The Organization of the Atlantic Fleet, effective upon receipt, is set forth in Enclosure (A). a 1936 light cruiser with 15 surface visibility and a speed of 32. You make a naval invasion plan with no division assigned and let the game run 70 days. Kaiserredux is a Hearts of Iron 4 Kaiserreich standalone fan-fork branching off from the original KR lore to bring players a more interesting experience, with more paths and options to choose. No idea how it works. Operating in squadrons of 6 on convoy escort. Destroyers are best at hunting submarines followed by light cruisers due to their high sub detection ability and use of depth charges. I won the battle, so I still believe that sub warfare as main battle fleet strategy is still viable. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. Minimum of 12 Destroyers for acting as a screen. g. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. Easy, cheap, and effective. They performed similar functions to surface cruiser pilots such as cruising distant waters, commerce raiding, and scouting for battle fleet positions. You can add some AA ships as well. • 3 yr. The higher it is, the higher the chance a submarine will get revealed. 4. Battle-ship/cruisers, and light cruisers are generally to be avoided. They will only target capitals when set to Medium risk or higher. The French cruiser submarine in Kaiserreich is the real French Surcouf class cruiser submarine which had two 203mm cannons. Escort Light Cruiser- Should be used in escort task forces in a 1:3 ratio with DDs. The extra armaments they receive are Fuel Tanks adding range, and Float Planes for increased scouting and a module slot for either a Snorkel or Radar. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. A shortcut to add_equipment is simply ae. The new cruiser submarine I (Surcouf) as well as the cruiser submarine II now can support. Given you asked the question, you will be happy to know that above the list of nuclear missiles, there are two tabs: click the tab on the right which should display the list of CRUISE MISSILES. Do not forget to set them to "not engage". 2. Incredibly cheap, even compared to a low-tier recon cruiser, and far better spotting per IC. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc.